![]() From Settlers looking to rebuild to Raiders looking to plunder, even the Brotherhood of Steel has returned to Appalachia to uncover some of its technological secrets. With a traditional Fallout story full of choice and discovery covering dozens of hours, pretty much all of that has been added to the game post-launch. On top of the main questlines and faction stories, there are countless side quests to discover and complete, covering everything from helping a robotic Mayor clean up the streets to fending off hordes of Super Mutants at a strange mountain-side monastic retreat. A Friendly Post-Apocalyptic Worldįallout 76’s open-world Appalachia is several magnitudes larger than anything seen in Bethesda RPG to date, covering a huge land mass featuring green countrysides, mountains, irradiated wastes, and even a huge abandoned waterpark. As an online experience, Fallout 76’s servers support around 20 or so players in any instance which makes randomly running into another player something of a pleasant (and sometimes startling) surprise. The huge in-game map screen does let you see where all the others are roaming, but the small-scale nature of the online side of Fallout 76 has led to the unexpected consequence of pretty much everyone being helpful and friendly.įrom giving supplies to new players to sharing rewards and loot, even though Fallout 76 features an optional PVP system, you’d be hard-pressed to find a game with a more open, sharing, and inviting community. When you're done watering your virtual crops and frolicking with your virtual sheep, check out Social Explorer's maps and reports for more data adventures.With real-time first-person combat, this is a side of Fallout 76 that has seen great strides made since its initial debut. Today’s Farmville participation rate on Facebook rivals the level of actual agricultural employees reported in the 1840 census (21.3 percent). ![]() Census data from 1820 shows that 83.1 percent of working adults were employed in agriculture (with the rest in commerce and manufacturing). ![]() Perhaps this signifies a shift to America’s agricultural heritage. Meanwhile, FarmVille, which launched in June 2009, now has almost 38 million monthly active users-nearly six times the number of farms reported in the 1920 census (a high year for the sector) and over 17 times the number of farms in 2007 (according to the US Census of Agriculture). While the overall employed population increased from 97,639,355 to 140,602,470 between 19, the farming/fishing/forestry sector shrunk from 2,811,258 to 988,070 (a decline of 64.9 percent) due to numerous factors, such as large-scale farming and automation.ĭata from decennial census and 2009 American Community Survey for "farming, fishing and forestry" occupation category. ![]() The Census Bureau combines certain occupations, so for this research, Social Explorer looked at the farming, fishing and forestry category, which is mostly made up of farmers and gives a good indication of how that group is performing. With the fake farm sector booming, Social Explorer examined data on the real farm industry in the US. Zynga is perhaps best known for FarmVille-the game where players grow virtual crops and tend to virtual animals. ![]() Virtual game company Zynga-the creator of popular social games such as CityVille and FarmVille-is planning to enter StockMarketVIlle shortly with an initial public offering of $1 billion, and the company could soon be valued at over $20 billion. ![]()
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